The truth is, while it doesn't fetch the weather, it does much more of a lot of things you'd expect a weather injector TO DO, and does it better in a lot of areas. It's middle ground between a weather injector and an enabler. To be quite clear, this is really a grey area of perception. I kinda doubt that's possible with the current v10 weather engine, but I'm looking forward to see how much can be done with this add-on. and I'll be throwing money at the screen. Towering CB's that also act the way they should, with severe vertical up/downdrafts, and in discrete formations that I'd be able to duck in between. Towering cumulonimbus in the distance as a purely visual effect, would definitely sell me on this. We didn't replicate what X-Plane's default clouds can do, we went beyond that. For example, we can have hundreds of distinct cloud layers in view at once, all at different altitudes - and we offer cloud types like cumulonimbus and towering cumulus that the default engine doesn't have. We're parsing and interpolating raw METAR information, and using it to position cloud formations and storm clouds in ways X-Plane's built-in weather cannot. we're not bringing XP's default real-world weather functionality to SkyMaxx we're inventing our own. Frank put it this way in a post somewhere else:
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